We’re outta here!

Hey followers. I don’t think you have noticed or would even care but we haven’t been posting anything for a while. That’s because our Tumblr was only temporary until we got a website up and running smoothly. Its up and running somewhat smoothly. So, if you still care about what we have to say, go to our website: http://saveandquitgaming.com/ or follow us on Facebook (http://www.facebook.com/SaveandQuit) so we can tell you when to go to our website. Tell your friends. Do as you’re told!

Buh bye!

Microsoft lose $1.2 Million Due to Code Exploit

O Hai! U want p0intZ?

Yesterday afternoon a website started offering free Microsoft Points. I sure you if you type “free Microsoft Points” into Google you’ll still get pages upon pages of websites saying you will get free points if you just fill out 4 surveys and give them your social security number. This time, this really was a site giving away free Microsoft Points. Hackers found an algorithem to add to existing codes to get new ones. A person would just have to sit back and refresh over and over and rack up the 160MSP codes. Not every code would work, but a major would. The site started to 404 due to the heavy traffic.

If you have closer ties to the pirating community, you could find a program to get the codes for you. With this, you had a choice between a code for 160MSP, a Halo Reach Banshee avatar prop, or a 48 hour Xbox Live trial. This method took a little more work out of the user, but it was still simple enough for a 12 year old to figure out.

Microsoft found out about this exploit and put a stop to it immediately, but internet pirates still had enough time to steal $1.2 million worth of Microsoft Points. Microsoft has yet to say what they plan on doing about this, but it doesn’t seem like there is much they can do other than just bite the bullet on this one.

First Impressions of Pokémon White

When I was first told to catch them all, all meant 150 (151 if you had a GameShark and wanted Mew). Somewhere between when Pokémon Red and Blue version were released and now, all has become 649. Besides the number of pets you can force to beat the crap out of each other, a lot has changed since 1998. Sure, the game still starts off with you choosing a Pokémon to run away with at the age of 10 so that you can get a Pokédex and race along neck and neck with your rival. You will then run into a team of some sort who plans on catching/ stealing all Pokémon for all the wrong reason. You’ll start your journey running into the same two Pokémon, leveled 2-4, (your basic Ratata and Pidgey-esque figures) which you will capture and most likely raise for the rest of the game. We know the plot but the characters and style has changed. It’s much like the 1989 Batman movie vs. The Dark Knight. Photobucket
The new intro girls look unenthusiastic.

When I first started the game, the intro video was something I’ve never seen before in a Pokémon game. It looked like it was pulled right out of the cartoon. A very impressive start. I then thought having two “rivals” in the game should be a fun change. We’re used to the one rival figure in the game choosing the Pokémon that can best kick your ass later on in the story. This time, all three of the starter Pokémon are chosen, giving you the upper hand on one of your friends. Walking out into the world looked amazing compared to the original 2-D, bird’s eye view that we were originally introduced to. The world has multiple levels like the two previous Pokémon games, but Black and White kicked it up a notch. Photobucket
Essentially a Ratata against a Sneasel.

I’m only a few hours into the game but it doesn’t seem to have brought too much new, gameplay-wise, to the table. All the new monsters could easily be replaced with one of the previous version’s monsters and not much would have changed. They would have the same attacks, strengths and weaknesses. The new Pokémon are merely added to sell the game. Nothing really against that. Gotta sell ‘em all. All the old menus, layouts and gadgets have gotten a nice new look to them; pause menus, the PokéDex, and your bag all look wonderful. I was introduced to a new gadget which is basically an iPhone that can only do FaceTime. I tried checking my Twitter but it was a no go. Occasionally throughout the game I get a phone call which pops into a cutscene of a conversation between me and 1-3 other individuals.
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And I thought my mom called me a lot… Geez.

I noticed that your captured companions level up much faster than they did before. By 45 minutes into the game my Oshawott is already on level 11 with my other Pokémon close behind. They seemed to level up almost with every battle, which even for the beginning of the game, seems a bit fast. Unlike with most DS games, I’m able to control and select things on the bottom screen with the buttons. Fingers are too big to select the right thing and I don’t want to hold the stylus the whole time. I really need to finish up this article because I need to get back to the game. It may not have brought much new to the Pokémon name other than a bunch of revamped graphics and some redesigns, but to be honest, I would have bought the game even if it looked like Pokémon Yellow. It’s a Pokémon game, it’s addicting, and it has stolen my soul. Buy this game and join me. Photobucket
Battle Pokémon inside and your house will look like Kid Rock’s hotel room.

http://saveandquitgaming.com/2011/03/first-impressions-of-pokemon-white/

Tomb Raider Trilogy Graphics Comparison: PS2 vs. PS3

The Tomb Raider Trilogy is coming out on the 22nd later this month. Crystal Dynamics have really outdone themselves making former PS2 games look like they were made for the PS3. Below are side by side screen caps comparing Tomb Raider on the PS2 against it’s crisp HD cousin.





The images look nicer on our real webpage: http://saveandquitgaming.com/
2011 is to be the Rise of Telltale Games


Telltale was founded in 2004 by LucasArts veterans with decades of experiences under their belt. Their team is made up of just under 100 people and is best known for the Tales of Monkey Island and Sam & Max series. Telltale are the first and only developers to release episodic content. Rather than releasing an entire story in the form of a game only to leave a cliffhanger at the end, only to wrap it up two years later in a sequal, Telltale releases the next part of their game the following month.

2011 is looking to be a very promising year for Telltale. So far, they have already released episodes 1 and 2 of Back to the Future on PC and PS3. Just announced in mid-February, Telltale Games will partner with Robert Kirkman to bring his creation, The Walking Dead, to life. According to the press release, “The multi-year, multi-title agreement covers PC, Mac, console, handheld, mobile and social gaming media.” The zombie-drama based game will be crawling out of the group in Fall 2011. FollowThe Walking Dead game news: http://www.telltalegames.com/walkingdead

The Walking Dead isn’t the only video game with comic book origins being put out by Telltale this year (That’s right! The Walking Dead didn’t start on AMC). The developers signed a deal with DC comics to create games based on the award-winning comic series, Fables. Fables takes your favorite characters from popular fairytales and puts them in real life with all their powers intact. Imagine the Big Bad Wolf walking down the streets of downtown L.A. Fables first episode is planned to hit Q1 2012. Stay up to date on Fableshttp://www.telltalegames.com/fables

Probably the most anticipated series from Telltale this coming year is Jurassic Park. The five-part game takes place during the events in the first movie. The press release details the game: “The game storyline picks up on the stormy night as Jurassic Park began to fall apart – when Dennis Nedry stole a Barbasol can full of invaluable dinosaur embryos. He died trying to deliver it. He never knew it contained a tracking device. That same night, a desperate smuggler infiltrates Isla Nublar, hunting the canister and its precious cargo. She collides – literally – with park staff trying to evacuate. They are trapped together as the park collapses, left behind with the newly-freed dinosaurs.” The first episode is to hit PC and Mac in April 2011. Pre-order now from Telltale’s website and get 5 bucks off, knocking the price down to $30 for all five episodes.

Telltale has proven they have no problem dealing with licensed material. They have proven themselves handling Dreamwork’s Wallace and Gromit and Homestar Runner’s Strong Bad. Even though we’re only two episodes in to Back to the Future, we can tell Telltale is doing the series justice. We see Telltale Games continuing to grow until they become a household name. (A gaming household, anyway.)

Beyond Good & Evil HD Review

Ubisoft has graced the Xbox Marketplace with a beautiful revamp of their 2003 hit, Beyond Good & Evil. Beyond Good & Evil HD is out now for XBLA and will be out soon on the PSN. Feel free to comment and let us know what you think about the game.

xoxo,
Justin

Killzone 3 Review

Humans and Helghast and Headshots, Oh My!

Killzone 2 was a drastic leap forward for not only the series, but for Sony’s shooter demographic. Loved by many and equally despised, Killzone 2 was the Playstation 3’s go-to game for first-person, multiplayer action. It’s been 2 years and Killzone 3 is finally here. Is it time to re-enlist? Or is this a battle best left unfought? Story: Killzone 3’s story, unfortunately, is a standard FPS affair with somewhat of a tease. The story begins immediately where the second left off. You, once again, play the role of Sev, an ISA agent trapped on the planet of Helghan. Visari is dead at the hands of your friend Rico and needless to say, the Helghast are pissed. Now, the remaining ISA forces are left stranded on the red-eyed, inhospitable planet while the overwhelming might of the Helghan forces are ordered to dispatch the stragglers. The story in Killzone 3 works well in providing a catalyst to trudge through corridors filled with red-eyed baddies just begging for a bullet. Normally, the story in first-person shooters is an afterthought but Killzone 3 teases you with so many missed opportunities. The story easily could have touched on themes like abandonment, hopelessness and struggle against overwhelming odds…but it doesn’t and characters are left one-dimensional and underwhelming. Needless to say, it’s a definite shame.

Design: Design in Killzone 3 is straightforward and fairly identical to its predecessor. The game is split up into a campaign mode, which can be played solo or with a buddy via split-screen (unfortunately, no online co-op is available) and multiplayer with a few variations on the latter. The campaign is a standard affair, emphasizing narrow corridors, pitched shoot-offs and minimal open areas. With this set up and the series staple of an objective marker (activated by pushing UP on the D-Pad), it is nearly impossible to get lost. Much to the relief of Killzone 2 players, improvements have been made control-wise. Movement, aiming and offensive capabilities have seen a drastic improvement, and everyone is appreciated. Movement has found a nice niche between realism and speedy action with smooth walking animations and silky aiming. Killzone 2’s odd brand of melee attacks was relegated to either the R3 button or switching to your knife in place of your gun, which proved to be a fatal move…more for you than your enemies. Aiming and taking cover has seen an improvement as well with faster, more precise aiming. Taking cover is fairly smooth but you’ll find it being under-used. Weapon selection has been upgraded to allow for not only a main weapon and pistol, but the addition of a third slot for heavy weapons like light-machine guns and rocket launchers. Overall, Killzone 3 doesn’t do anything Earth-shattering, but every improvement it makes is appreciated and makes for a better experience.

Gameplay: Gameplay in Killzone 3 is probably one of the most enjoyable shooter experiences I’ve had on the Playstation 3 for quite some time. Gameplay will mainly consist of shooting your way from point A to point B, and watching a cutscene for five minutes until your thrown back into the fray. Killzone 3 does switch it up every so often with on-rails section that prove to be both exhilarating and seemingly tacked-on just to make better use of Playstation Move support. You’ll be detonating barricades, rendezvousing with other ISA operatives and introducing varying red-eyed baddies to the butt-end of your rifle. The latter can switch up between the ISA-issued assault rifle, bouts of sniping as well as taking out larger targets with heavier weapons such as rocket launchers. But chances are, if you’re like me, you’ll want to get closer to the Helghast so you can unleash the new Brutal Melee attacks, which prove to liveup to their name in both brutality and satisfaction. Jetpacks are also a new addition to the series, which allow for better mobility, firepower and take the series’ gameplay to a new level. On the multiplayer front, Killzone 3 is as fun as its predecessor if not more. A class and leveling system is set in place, which means not only do kills offer points to level up but teamwork and support offer just as many. Every match begins by choosing a class and best supporting yourself as well as the team. Warzone makes a return in the third game which results in fantastic team-based matches that include variations on team deathmatch, search & destroy and king of the hill just to name a few. Earning points opens up an upgrade system for each class allowing for the purchase of upgradeable skills and weapons. The great thing is that fully upgraded classes are available from the get-go so players can research in advance before they purchase, these fully upgraded classes are only available in bot matches though, which also allows for better practice before players take their skills online. Needless to say, the multiplayer component to Killzone 3 is fun, addictive and constantly changing.

Presentation: To say the least, the presentation in Killzone 3 is some of the best the PS3 has to offer. Character design, voice acting and overall environments are top notch even if the prominent color palettes consist of varying hues of gray. Weapons have the appropriate recoil and provide some realistic impact when they meet their mark. Brutal Melee attacks are devastating and show off some amazing reactionary design. You’ll find some odd situations at times like delayed environment destruction and a few flat textures, but whether you’re shooting, shooting or…well, shooting, Killzone 3 is pushing some of the best looking polygons this side of the PS3. On the audio front, prominent characters fill out their respective roles with genuinely entertaining results. Although the third iteration of Killzone is seriously lacking comparable voice work that is just as charismatic and excellent as Brian Cox’s work as Visari. Instead, we get decent voice work from the leading baddies which simply prove to be one-dimensional and lacking depth.

Overall, with minor hiccups, Killzone 3 provides an excellent visual and audio package that any shooter (or non-shooter) fan can appreciate. Needless to say, Killzone 3 is a stone-cold stunner on multiple levels. Providing a great single player experience with a few missed opportunities for excellence. Multiplayer is an addictive package that will most likely sit in the disc trays of many an online player for years, or until we see a Killzone 4 (fingers crossed). Ultimately, Killzone 3 is hands-down fun and accessible. If you’re in the mood to take down some red-eyed fascism , grab a controller and get ready for an experience.

Rating: 8/10

Player Goes 501-8 in CoD: Black Ops. Activition Goes 1-0 with Ban-Hammer.

Yesterday afternoon this video of a player getting over 500 kills in a game of Demolition in Black Ops hit YouTube. Argument over whether or not the player was cheating flooded the internet.

When it came down to it, the players on the winning team were not cheating at all. They were merely exploiting the awful spawning system of the game. The player in the video continued to rack up kills as the other team didn’t have a chance. Once the YouTube video was seen by Activition, they took action. 

Tweeted by Activition’s Josh Olin, “They all got temporarily banned, and rank reset. That’s a form of boosting, so be sure not to do that.”

Instead of Activition fixing the flawed spawning system that gamers have been experiencing since CoD4, they decided to punish those who took advantage of the developers screw up. Don’t get me wrong, I do believe these players should be punished, but that should just be Activition’s first step in fixing this problem.

AirMusic App Allows Wireless Music Streaming From Your iDevice to Game Console.

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When iOS 4.2.1 was released, users with iPhones, iPads, and iTouches were all able to stream video wirelessly to their TV. An awesome feature, no doubt, but this was limited only to the people who own the 2nd generation Apple TV. The number of homes that have an Apple TV in them is crippled by the number of homes that have game consoles in them.

Now, with the help of AirMusic you can stream your music to your TV via your Xbox 360 or PS3. AirMusic works by sending the signal to your console through your home’s Wi-Fi network. AirMusic is picked up in your console’s music section (“Music Library” for Xbox and the music note tab for PS3) and played through your TV’s speakers.

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AirMusic, by Plutinosoft, is available in the App Store and is only $.99 for the first 10,000 downloads.

A Look Inside the 3DS

The Nintendo 3DS is out in Japan and people are already tearing it to pieces. Within two days of its release, pirates have already found a way to hack it. The R4 chip is a flashcart that was first used to hack the Nintendo DSi. Earlier today it was found to work to hack the new 3DS as well. 

With pirating in the video game community becoming more rampant, hackers are finding easier, faster ways to get their games for free. The fact that the 3DS isn’t released outside of Japan yet may give Nintendo a chance to crack down on this problem before it is released worldwide.

Hackers and tech-savvy gamers already know the 3DS inside and out, and thanks to the magic power of the interwebz, now we do, too. Witout further ado, robot-guts:

Everything in the box: 3DS, stand and AC charger

The bottom of the unit with the back removed.

The SD card slot.

Some of the main board.

The wireless LAN module is made by Mitsumi.

A look at the LCD touch panel.

The back. The basic structure is similar to the DSi.

The battery pack.

Group photo.

(Source: http://pc.watch.impress.co.jp/docs/news/20110226_429786.html)

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